Rumores Buzz em Core Keeper Gameplay
Rumores Buzz em Core Keeper Gameplay
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Opening up the wall beyond the starting area is where the game truly begins, and this is where our Core Keeper
We’ll be focusing mostly on the single-player game to get started, but we’ll also take a quick look at the multiplayer as well.
You can't really make these items until you get to the mid-game, either, so take advantage of the Core's Waypoint in the early game and build your base near it!
The Basic Workbench gives you access to a bunch of important items for setting up your base. Here are the key items you'll need in your first couple of hours:
While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
There are a ton of perks and quality of life improvements hiding in there — like increasing your mining speed, or decreasing food energy used by running — so you’ll want to get a jump on attaining them to make your adventure go a little smoother.
And while bosses amp up the challenge, the crafting-focused sandbox design is suitable for people who are less interested in hardcore fighting and more interested in base-building. I’m only ten or so hours in, but I’ve watched Twitch streams where players have built extensive bases and crafted advanced items I have yet to even see in my playthrough.
Still being early access, there isn’t much of a tutorial, or, like, any tutorial at all, so be on the lookout for little visual cues to learn how to interact with things. Different icons will become highlighted and let you know how to open various other menus, so if you’re trying to do something and not Core Keeper Gameplay having much success, just take a second to see if the game is desperately trying to tell you to press E instead of angrily clicking away.
The first time I saw glowing red eyes blinking in the dark in one of the more distant biomes I got so panicked I wound up swinging a berry pudding I had in my inventory instead of my sword. Tunneling into any new area, surrounded by pitch-black darkness and only clearing a path wide enough for yourself can be creepy and claustrophobic.
In open world games with a day-night cycle, I'll hop in bed when it gets sun sets and fast-forward to morning. I don't like caves, I don't like mines, I don't like gloom. This isn't true of me in real life, but in games I'm just an outdoorsy, daytime person.
, any equipped armor will take some durability damage. Any items you had in your inventory (but not on your Hotbar) will be collected in a tombstone marking where you died.
is really dark when it wants to be, which is most of the time. But you’ll also come across clearings — like a glowing flower-lit river, or a massive chewed-out tunnel that conveniently forms a perfect circle around the game’s starting area — and the lighting-fueled atmosphere hits that much harder.
Not only that, but if you really start branching out, it might be a good idea to make smaller bases outside of your main base with beds of their own. That way you can quickly recharge when you’re far from home, and give yourself another respawn point should you run into trouble.